#include "C_GS_Game.h"
#include "C_SQLiteQuery.h"
#include "C_PeriodicTable.h"

C_GS_Game::C_GS_Game()
{
	C_PeriodicTable table;
	table.loadFromFile("data/structs/ch_elements.json");
	WR("HELLO")
}


C_GS_Game::~C_GS_Game()
{
}

void C_GS_Game::handleEvent(sf::Event e)
{
	VC_GameState::handleEvent(e);
	m_map.handleEvent(e);
}

void C_GS_Game::render()
{
	m_map.render();
}

void C_GS_Game::update()
{
	m_map.update();
}
